BRIDGE COMMAND at the Bridge Command
★★★
“complex and polished enough to build a community and keep them coming back for more”
Bridge Command is part escape room part video game, where participants must work as a team to captain a space ship and complete a fully immersive sci-fi mission.
The world is meticulous, if incomprehensible. Set in a distant future in outer space, participants are members of an intergalactic navy, who must fight alien pirates and navigate high stakes crises. Fans of Star Trek will rejoice, it’s a chance to be part of this fantasy world. For those less familiar with classic sci-fi tropes, some of the jargon is hard to follow. However, this is the kind of experience where a fan could keep returning, with many missions and different roles on offer.
On our mission, we must visit a space port to retrieve a data-pad for our home base. We are all assigned roles, with different responsibilities on board. Some of the team are familiar with the world, already able to excel at the game. While we do receive extensive training, it’s somewhat daunting to a beginner. While most escape rooms deploy a range of skills, and have obvious rules to the world, Bridge Command is more chaotically plotted. It is exciting though, the stakes are high, if not entirely clear.
There is a charming eye to detail. On arrival we don navy overalls and are asked if it’s our first time teleporting. We travel through a ‘teleportation device’ where the startling light show leaves no doubt at the impressive level of tech that will be involved throughout. The bar gives us drinks in flasks, strapped around our suits. Then our team is introduced, and the mission begins. We are ushered through room after room, shown an astonishing array of well thought out immersive space craft and bombarded with the lore of the world. This is where I get a bit lost, but for some of the team it’s clearly a thrilling chance to play.
It is easy to see that Bridge Command is a dream come true for fans of video games, sci fi, and role-play. The world building and enthusiastic commitment to character from the performers makes the experience feel very real and as we come under fire from enemy spaceships, it is genuinely stressful.
For me, there was too much to learn in quite a short time and then the actual game play felt confusing as the aim wasn’t clear. However, it would work well as a team building experience, or for those who’ve always secretly wished they could command their own space mission. This experience is complex and polished enough to build a community and keep them coming back for more.
BRIDGE COMMAND at the Bridge Command
Reviewed on 15th October 2024
by Auriol Reddaway
Photography by Alex Brenner
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BRIDGE COMMAND
BRIDGE COMMAND
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