Tag Archives: Chloe Mashiter

BRIDGE COMMAND

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Bridge Command

BRIDGE COMMAND at the Bridge Command

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“complex and polished enough to build a community and keep them coming back for more”

Bridge Command is part escape room part video game, where participants must work as a team to captain a space ship and complete a fully immersive sci-fi mission.

The world is meticulous, if incomprehensible. Set in a distant future in outer space, participants are members of an intergalactic navy, who must fight alien pirates and navigate high stakes crises. Fans of Star Trek will rejoice, it’s a chance to be part of this fantasy world. For those less familiar with classic sci-fi tropes, some of the jargon is hard to follow. However, this is the kind of experience where a fan could keep returning, with many missions and different roles on offer.

On our mission, we must visit a space port to retrieve a data-pad for our home base. We are all assigned roles, with different responsibilities on board. Some of the team are familiar with the world, already able to excel at the game. While we do receive extensive training, it’s somewhat daunting to a beginner. While most escape rooms deploy a range of skills, and have obvious rules to the world, Bridge Command is more chaotically plotted. It is exciting though, the stakes are high, if not entirely clear.

There is a charming eye to detail. On arrival we don navy overalls and are asked if it’s our first time teleporting. We travel through a β€˜teleportation device’ where the startling light show leaves no doubt at the impressive level of tech that will be involved throughout. The bar gives us drinks in flasks, strapped around our suits. Then our team is introduced, and the mission begins. We are ushered through room after room, shown an astonishing array of well thought out immersive space craft and bombarded with the lore of the world. This is where I get a bit lost, but for some of the team it’s clearly a thrilling chance to play.

It is easy to see that Bridge Command is a dream come true for fans of video games, sci fi, and role-play. The world building and enthusiastic commitment to character from the performers makes the experience feel very real and as we come under fire from enemy spaceships, it is genuinely stressful.

For me, there was too much to learn in quite a short time and then the actual game play felt confusing as the aim wasn’t clear. However, it would work well as a team building experience, or for those who’ve always secretly wished they could command their own space mission. This experience is complex and polished enough to build a community and keep them coming back for more.


BRIDGE COMMAND at the Bridge Command

Reviewed on 15th October 2024

by Auriol Reddaway

Photography by Alex Brenner

 

 

 

 

 

 

 

More reviews from Auriol:

KING TROLL (THE FAWN) | β˜…β˜…β˜…β˜…β˜… | NEW DIORAMA THEATRE | October 2024
COLIN HOULT: COLIN | β˜…β˜…β˜…β˜… | SOHO THEATRE | September 2024
THE ROCKY HORROR SHOW | β˜…β˜…β˜…β˜… | DOMINION THEATRE | September 2024
VITAMIN D | β˜…β˜…β˜…β˜… | SOHO THEATRE | September 2024
BITTER LEMONS | β˜…β˜…β˜…Β½ | PARK THEATRE | August 2024
ENG-ER-LAND | β˜…β˜…β˜… | KING’S HEAD THEATRE | July 2024
SH!T-FACED A MIDSUMMER NIGHT’S DREAM | β˜…β˜…β˜…β˜… | LEICESTER SQUARE THEATRE | July 2024
VISIT FROM AN UNKNOWN WOMAN | β˜…β˜… | HAMPSTEAD THEATRE | July 2024
MEAN GIRLS | β˜…β˜…β˜…β˜…β˜… | SAVOY THEATRE | July 2024
SKELETON CREW | β˜…β˜…β˜…β˜… | DONMAR WAREHOUSE | July 2024

BRIDGE COMMAND

BRIDGE COMMAND

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Jekyll & Hyde

Jekyll & Hyde

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VAULT Festival 2020

Jekyll & Hyde

Jekyll & Hyde

The Vaults

Reviewed – 25th February 2020

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“Fire Hazard Games offer a slick production”

 

Combining mobile gaming, real-world scavenger hunting, narrative storytelling and live performance, Jekyll and Hyde is the latest immersive experience from Fire Hazard Games.

Players meet the chemist Emerson Frey (Daniel Chrisostomou), the lawyer Jude Edmonton (Tim Kennington) and the psychoanalyst Aubrey Goldmann (Chloe Mashiter) who explain that last night you committed a terrible deed. However, you, Dr Jekyll, cannot remember what you did as you took a mysterious serum that both altered your personality and caused selective amnesia of the night’s events.

Players – either solo or in a team of up to three – must thus uncover their missing memories by solving online clues and make decisions about their future, all while under increasing time pressure.

The plot is relatively simple, and there is a fair degree of customisation depending on the choices made. However, it is rather easy for players to ignore the game’s story and focus only on solving clues, as one does not need to remember earlier information to solve later clues.

There are 21 locations with clues to solve around the Waterloo area. It is unlikely that players will have time to cover all of these which gives the game a fair amount of replay value. The most atmospheric locations are the Church (set in the spooky grounds of St John’s Church on Waterloo Road) and the Hospital (set outside the nineteenth century Royal Waterloo Hospital for Children and Women). Other locations, such as Press Night (next to the Young Vic), do not set the scene so well, with blatant reminders – like a Sainsbury’s Local – that players are not in fact exploring Victorian London.

At select locations, Frey, Edmonton and Goldmann will appear to offer players a deal that will affect the outcome of their game. For example, at the Church, Frey makes a frightening appearance, encouraging you to come under his ward and continue the experiments with the mysterious serum. The trio do well to stay in character and are a helpful reminder to think beyond clue hunting and about the wider story.

Unfortunately, not every team will meet the characters individually as this is entirely dependent on the locations one visits. This is a shame for those participants who are especially interested in becoming immersed in the story and its world.

The mobile aspect of the game works well for the most part, though poor internet connectivity outside the VAULT Festival where the game begins does not fill players with much initial confidence. The game is dependent on a strong internet connection and significant phone charge and if these fail there is no way to rejoin. Frey, Edmonton and Goldmann can track players and their actions on their own devices which are cleverly hidden in empty book props. This also means that they can tailor their conversations if they do meet.

Jekyll and Hyde is a lot of fun and Fire Hazard Games offer a slick production that does fairly well to adapt a complicated and multifaceted experience to different interests and game play styles.

 

Reviewed by Flora Doble

 

VAULT Festival 2020

 

 

Click here to see all our reviews from VAULT Festival 2020