Tag Archives: Tom Black

BRIDGE COMMAND

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Bridge Command

BRIDGE COMMAND at the Bridge Command

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“complex and polished enough to build a community and keep them coming back for more”

Bridge Command is part escape room part video game, where participants must work as a team to captain a space ship and complete a fully immersive sci-fi mission.

The world is meticulous, if incomprehensible. Set in a distant future in outer space, participants are members of an intergalactic navy, who must fight alien pirates and navigate high stakes crises. Fans of Star Trek will rejoice, it’s a chance to be part of this fantasy world. For those less familiar with classic sci-fi tropes, some of the jargon is hard to follow. However, this is the kind of experience where a fan could keep returning, with many missions and different roles on offer.

On our mission, we must visit a space port to retrieve a data-pad for our home base. We are all assigned roles, with different responsibilities on board. Some of the team are familiar with the world, already able to excel at the game. While we do receive extensive training, it’s somewhat daunting to a beginner. While most escape rooms deploy a range of skills, and have obvious rules to the world, Bridge Command is more chaotically plotted. It is exciting though, the stakes are high, if not entirely clear.

There is a charming eye to detail. On arrival we don navy overalls and are asked if it’s our first time teleporting. We travel through a β€˜teleportation device’ where the startling light show leaves no doubt at the impressive level of tech that will be involved throughout. The bar gives us drinks in flasks, strapped around our suits. Then our team is introduced, and the mission begins. We are ushered through room after room, shown an astonishing array of well thought out immersive space craft and bombarded with the lore of the world. This is where I get a bit lost, but for some of the team it’s clearly a thrilling chance to play.

It is easy to see that Bridge Command is a dream come true for fans of video games, sci fi, and role-play. The world building and enthusiastic commitment to character from the performers makes the experience feel very real and as we come under fire from enemy spaceships, it is genuinely stressful.

For me, there was too much to learn in quite a short time and then the actual game play felt confusing as the aim wasn’t clear. However, it would work well as a team building experience, or for those who’ve always secretly wished they could command their own space mission. This experience is complex and polished enough to build a community and keep them coming back for more.


BRIDGE COMMAND at the Bridge Command

Reviewed on 15th October 2024

by Auriol Reddaway

Photography by Alex Brenner

 

 

 

 

 

 

 

More reviews from Auriol:

KING TROLL (THE FAWN) | β˜…β˜…β˜…β˜…β˜… | NEW DIORAMA THEATRE | October 2024
COLIN HOULT: COLIN | β˜…β˜…β˜…β˜… | SOHO THEATRE | September 2024
THE ROCKY HORROR SHOW | β˜…β˜…β˜…β˜… | DOMINION THEATRE | September 2024
VITAMIN D | β˜…β˜…β˜…β˜… | SOHO THEATRE | September 2024
BITTER LEMONS | β˜…β˜…β˜…Β½ | PARK THEATRE | August 2024
ENG-ER-LAND | β˜…β˜…β˜… | KING’S HEAD THEATRE | July 2024
SH!T-FACED A MIDSUMMER NIGHT’S DREAM | β˜…β˜…β˜…β˜… | LEICESTER SQUARE THEATRE | July 2024
VISIT FROM AN UNKNOWN WOMAN | β˜…β˜… | HAMPSTEAD THEATRE | July 2024
MEAN GIRLS | β˜…β˜…β˜…β˜…β˜… | SAVOY THEATRE | July 2024
SKELETON CREW | β˜…β˜…β˜…β˜… | DONMAR WAREHOUSE | July 2024

BRIDGE COMMAND

BRIDGE COMMAND

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Crisis What Crisis

Crisis? What Crisis?

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COLAB Factory

Crisis What Crisis

Crisis? What Crisis?

COLAB Factory

Reviewed – 12th November 2019

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“the triumphant cheer that resounded through the room afterwards was entirely genuine and strangers were even hugging each other afterwards”

 

What did you get up to tonight, Seb? Well, I increased NHS spending by ten percent, disarmed the UK’s nuclear deterrent systems and sold the Falklands to Argentina. Not your average evening then, and that’s exactly what to expect from Parabolic Theatre’s immersive experience β€˜Crisis? What Crisis?’

The word β€˜immersive’ has never been more appropriate. You don’t watch this play, you become this play. A word of warning for those who prefer to take a back seat and observe – this probably isn’t for you. The same goes for anyone uninterested in politics. Because for one night, you become a government minister transported back to Labour HQ in 1979 Britain, hours before a vote of no confidence in PM John McDonnell is about to take place.

To avoid Thatcher’s vote of no confidence getting through (which would then spur a General Election), you as a minister must actively involve yourself and make tough decisions in an area of expertise – be it economics, politics or dealing with civil unrest, the outcomes of which will entirely affect what happens next. Everything you experience is in real time and there is a pressing sense of urgency throughout – as soon as one problem is solved another arises in its place.

The only way to experience Crisis? What Crisis? properly is to completely throw yourself into it, otherwise it’s very easy to find yourself lost and feeling a little awkward. If you commit to it and play the game, it’s wonderfully rewarding. Some prior political knowledge is preferable to fully get to grips with what exactly you’re dealing with, however even without it there are ways to involve yourself, and the actors do a stellar job of explaining how to play the game without ever breaking the fourth wall. I was on the economics team and immensely enjoyed choosing which government policies to implement, despite by no means being politically-minded.Β Others may find themselves negotiating with union leaders, consulting the treasury to see what can be spent or even appearing on national television. That last one is no joke. Towards the end of the play, a live debate is filmed and televised in a separate room where an actor will grill audience β€˜ministers’ about their policies, and the ministers must defend them. It’s a level of ambitious immersion I’ve never seen before, and the fact that it works is nothing short of astounding.

What makes the ambitiousness work is the sheer amount of detail and research of the period Parabolic Theatre have undertaken in crafting Crisis? What Crisis? The room, which is essentially an office space, has been transformed with a meticulously attentive eye – every single inch is period correct. On top of this, the cast are exceptional in their roles – the performances are incredibly convincing and the actors definitely know their late 70s politics. Never losing control, they respond to every new development and every offer from a non-actor minister like real Labour ministers would. The level of skill demonstrated in their improvisation is mind-boggling – let’s not forget that this show is completely different each night, which is perhaps the most impressive thing about it as the way Parabolic have managed to weave together such a rich, complex network of events is almost unfathomable.

Maybe that’s why Crisis? What Crisis? is such an intoxicating experience. Everything about the show is so visceral – the atmosphere, the acting, the attention to detail, the fact it happens in real time – that after we all gathered around the radio to hear the results of the vote, the triumphant cheer that resounded through the room afterwards was entirely genuine and strangers were even hugging each other afterwards. As far as politics goes, this is as close as most of the audience will get to actually running the country. And as far as immersive theatre goes, Crisis? What Crisis? is a landslide victory.

 

Reviewed by Sebastian Porter

Photography by Owen Kingston

 


Crisis? What Crisis?

COLAB Factory until 8th December

 

Previously reviewed at this venue:
Hidden Figures: WW2 | β˜…β˜…β˜…β˜…β˜… | March 2018
For King & Country | β˜…β˜…β˜…β˜… | April 2018
Illicit Secrets: Bletchley | β˜…β˜…β˜…β˜… | August 2018
The Swell Mob | β˜…β˜…β˜… | May 2019

 

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